Mandolu Calm games without words

Coming soon App Store

Coming soon Google Play

See how it works

Mandolu the capybara and Lumi the firefly invite your child into six lands with thirty short games about colors, shapes, numbers, animals, memory and feelings. No ads, no rush, and not a single word on screen.

  • Ages 4 and up
  • 10 games free
  • No ads
  • Works offline
  • Collects no data
A short film without words. Every picture and every sound in it comes straight from the game.

Meet Mandolu and Lumi

a little capybara

Mandolu

Calm, curious and a little clumsy, with a mandarin on top. Mandolu never says a word, only purrs, hums and giggles, and shows joy, surprise and sleepiness with the whole body.

a firefly who shows the way

Lumi

At the start of every game, Lumi and her glowing hand make the first move. If your child gets stuck, she shows it again. In the evening, Lumi glows a little brighter.

No words. Lumi shows the way.

There’s no text and no speech on your child’s screen. Lumi’s glowing hand shows each new move, so children who can’t read yet can play in any language. Every game can be finished with the sound off.

When something doesn’t work out

  1. Try again

    The thing slides gently back to its place, and Mandolu gives a puzzled little head tilt. No buzzer, no red cross.

  2. Lumi shows the move

    After a second slip, or after 7 seconds without a move, Lumi flies in and shows the move again.

  3. The right place lights up

    After a third, the right place glows and gently draws the thing in. The game simply carries on.

There are no points, stars, timers or losing. Each game has three levels, and the difficulty adapts to your child without a word.

Try it here

Drag each fruit into the basket of the same color. Lumi shows the first move, just like in the game. The baskets carry symbols too, so color is never the only clue.

Sorted 0 of 6

Keyboard: choose a fruit with Tab and press Enter, then choose a basket and press Enter.

Six lands, thirty games

Each land has its own colors, its own melody and its own friends. Each game has one clear goal, three levels and a small surprise at the end.

free game

Play together, away from the screen

An idea like this waits in the parent zone after every game.

What your child practices

    A world that blooms with every game

    After each game the world changes a little. Flowers grow by the house, lanterns light up and new friends move in. A sticker waits in the album as a surprise, not as a promised reward.

    Compare the map on the first day and a few weeks later
    • 180 stickers to find, six in every game
    • 3 stages of blooming for every game’s corner of the world
    • 0 streaks, daily rewards and “come back tomorrow” messages

    Some games leave a keepsake: the butterfly your child painted stays in the meadow, and a necklace from the Workshop is worn by an animal friend.

    Why a surprise? Children who were promised a reward for drawing later chose to draw less on their own. An unexpected reward didn’t have that effect (Lepper, Greene and Nisbett, 1973).

    Mandolu’s bedtime

    Playtime ends with a yawn, not a fight

    In the parent zone you choose how long play lasts: 10, 15, 20 or 30 minutes, or no limit. When the time is up, Mandolu finishes the round, yawns and falls asleep in the warm spring. The lights come on in the house and the lantern goes out.

    • 10 minutes
    • 15 minutes
    • 20 minutes
    • 30 minutes
    • No limit

    There is no countdown and no “just one more”.

    In a study with families of young children, a “two more minutes” warning made the end of screen time harder, while a natural stopping point in the game made it easier (Hiniker et al., 2016).

    Calm by design

    Mandolu is built on what research says about how young children play, touch and learn. These are the rules every one of the thirty games follows.

    What you won’t find

    • Ads
    • Points, stars or timers
    • Losing, lives or buzzers
    • Streaks or daily rewards
    • Notifications
    • Loot boxes or virtual money
    • Prices or “ask your parent” on your child’s screen
    • Anything that flashes or shouts

    What every game does

    • Big targets

      Everything your child touches is at least 2 cm across, big enough for small fingers.

    • A free bottom edge

      Nothing reacts in the bottom tenth of the screen, where little wrists rest.

    • Simple gestures

      Tap, drag and trace only. No pressing and holding, no double taps and nothing that runs away.

    • No accidental exits

      Leaving a game takes two taps on the little house, so a stray touch never ends the fun.

    • Color symbols

      Colors to sort always carry a symbol (a heart, a sun, a drop), so color is never the only clue.

    • Soft colors and sounds

      Muted colors, no pure black or white, gentle sounds and a calm melody you can turn down.

    What the rules are based on

    For parents, behind the gate

    Everything to do with money, links and settings is in the parent zone. To get in, you type digits that are written as words, like “seven, two, nine”, so young children won’t wander in.

    • What your child is learning

      Skills from recent play, in plain words. The game adjusts the difficulty on its own. We don’t grade your child or compare them with anyone.

    • Play together

      After every game, an idea for playing together away from the screen, in your own language. That’s where naming colors, counting out loud and rhymes come in.

    • Up to four children

      Each child picks an animal friend. No names, no photos: progress simply belongs to the bear cub or the owlet.

    • Settings

      Separate volume for music and effects, less motion, color symbols on items, vibration, and the parent zone in English or Polish.

    • bear cub
    • bunny
    • kitten
    • duckling
    • fox cub
    • hedgehog
    • lamb
    • owlet
    An idea from the parent zone After Mandolu’s Baskets
    Name colors together in your own language: “This is red. What else is red?” Then sort laundry or building blocks by color, and play detective: what's the most common red thing in the room?

    We collect nothing

    No accounts, no ads, no analytics and no tracking. Progress stays on your device, and the game works offline. Only the store goes online when you make or restore a purchase.

    Read the privacy policy
    • No personal data

      The app never asks for a name, age or email, and there is no server to send anything to.

    • Works offline

      On a plane, in the car or at the grandparents’, with no connection needed.

    • This website too

      No cookies, no analytics and no fonts or scripts from other companies.

    Ten games free. One purchase opens the whole world.

    No subscription and no trial that runs out. Your child never sees prices or requests to buy.

    Free

    10 games

    Two games in each of five lands, with no time limit and no daily limits.

    • Mandolu’s house, the map and the sticker album
    • All settings and the parent zone
    • Up to four children

    The whole world of Mandolu

    One purchase

    Opens Mandolu’s Workshop and every other game, including the ones added in future updates.

    • All thirty games in six lands
    • Future games at no extra cost
    • Bought once, in the parent zone

    Price announced at launch

    Questions parents ask

    How old should my child be?

    Mandolu is made for children aged 4 to 6. Each game has three levels and quietly adapts to how your child plays.

    Does my child need to read?

    No. There is no text or speech on your child’s screen. Lumi shows every new move with her glowing hand.

    Can we play with the sound off?

    Yes. Every game can be finished muted, because everything important is shown on screen. Music and sound effects have separate volume controls, and on iPhone and iPad the game follows the silent switch.

    Does it need the internet?

    No. The internet is needed only to buy the full version or to restore the purchase.

    What data do you collect?

    None. There are no accounts, ads, analytics or tracking. Progress and settings stay on your device.

    How do I limit play time?

    Choose 10, 15, 20 or 30 minutes, or no limit, under “Mandolu’s bedtime” in the parent zone. When time is up, Mandolu yawns and falls asleep, with no countdown.

    Can siblings share one tablet?

    Yes. Up to four children can have their own animal and their own progress on one device.

    What languages does it support?

    Your child’s screen has no words, so the game works in every country. The parent zone is in English and Polish.

    Which devices does it run on?

    iPhone and iPad with iOS or iPadOS 15 or later, and Android phones and tablets with Android 7.0 or later. Mandolu plays in landscape.

    When can we play?

    Mandolu is being prepared for the App Store and Google Play. The store buttons on this page will work as soon as it is out.

    Coming soon to iPhone, iPad and Android

    Ten games are free from the first day, with no ads and no account.

    Coming soon App Store

    Coming soon Google Play

    iPhone and iPad (iOS 15 or later) and Android phones and tablets (Android 7.0 or later). Plays in landscape.